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V-Ray RT GPU: Fixed wrong render of textured rectangle lights in some situations V-Ray RT GPU: Vertex Color texture inside a Composite texture didn’t render properly V-Ray RT GPU: Wrong interpolation of the light cache could cause increased flickering in animations V-Ray RT: BerconNoise texture UVW coordinates were not exported when distortion was disabled V-Ray RT: VRayFur was not motion blurred with the geometry it was assigned to unless its gizmo had some animation too V-Ray RT: Distortion type and custom attributes of the Physical Camera for 3ds Max 2016 were not translated V-Ray RT: Rendering randomly stopped during animation sequences V-Ray RT: Objects with VRayDisplacement modifier were not rendered when VRayVelocity RE was present V-Ray RT: RT export slowed down when exporting a lot of frames for animation VRayVolumeGrid: Fixed UI flickering when enabling the Auto Range option VRaySun: Too dark sun light in the 3ds Max viewports when using Physical Camera exposure control in 3ds Max 2016 VFB: Fixed crash when the V-Ray VFB resolution was different from the 3ds Max and there were G-Buffer channels VFB: Loading V-Ray settings from the history sometimes did not refresh the Render Setup UI properly VRayFur: Inconsistent rendering results with texture mapped materials applied to VRayFur VRayHairFarmMod: HairFarm hair did not respect light include/exclude lists
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VRayOrnatrixMod: Ox Hair from Mesh Strips didn’t respect Ox render settings and always rendered with defaults VRayLightMtl: Rendering with direct illumination enabled unhid lights in viewports VRayPhysicalCamera: Fixed physical camera shifted view when rendering with distortion map VRayDisplacementMod: Fixed artifacts appearing with “cached normals” on displaced objects with “subdivision” method VRayDisplacementMod: Fixed render was freezing with static subdivision and tiled textures when the displacement map was Hair&Fur: Fixed crash during light cache calculation V-Ray: The thumbnail preview render for exposure control plugins didn’t work correctly with the V-Ray VFB enabled
#VRAY RT FOR 3DS MAX 2016 CRACK WINDOWS#
V-Ray: VFB+ tool windows are inactive when rendering with V-Ray V-Ray: Fixed stuck bucket with Embree in specific scene
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V-Ray: Fixed crashes with Embree hair in specific situations V-Ray: Fixed black images with texture baking and image auto-save V-Ray: 3ds Max froze when selecting the “Cache limit type” option in the DR settings dialog V-Ray: Render settings dialog progressively opened slower and could lead to a crash VRayVolumeGrid: Enabled markers in gradient controls to be moved across their neighbors VRayVolumeGrid: Enabled deleting of all but the last point in diagram and gradient controls VRayDistanceTex: Optimized calculations when “inside separate” and “outside separate” options are both disabled VFB: Deleting an image from the VFB history now sends it to the Recycle Bin V-Ray: Faster rendering of dynamic meshes, instances and VRayProxy objects New pyhsical camera of 3ds max 2016 is very nice and very easy for Digital SLR photographer. But Vray 3.20.02 for 3ds max 2016 version hasn’t old Vray Physical Camera. (I was tested new native 3ds max 2016 physical camera. Re build dome light and re-assign VrayHDRI Map on texture (vray dome light) If you haven’t to doing this, you can render only black screen. EXR erc bitmap texture file for Dome Light. This version Vray hasn’t Vray Pyhysical CameraĢ- You have re-assign VrayHDRI map and re-load. You should this for Vray Physcial Camera.
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Special NOTES using on 3dsmax 2016 old version project scenes:ġ- 3ds Max 2016 has new Physical Camera. (Program files/Chaos Group folder and in 3ds Max folder (cgauth.dll vray20xx.dll etc) and program files/3ds max 2016/plugins/vrayplugins folder. You have delete manually files after uninstalling.
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If you can’t download, you can read HOW TO DOWNLOADĬomplete uninstall old version.
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